Time: 20th November 2012
Scope: Design the new time-schedule for the project to meet up the due-time
Wednesday, 16 January 2013
[CP3047] week4
Time: 13th November 2012
Scope: Last check for the presentation
Team: Checking the for the bar game bug. Implement the Maze game, with the character reference from Unity because there was a number of errors with main characters. Design and research the new sky-box, material for the bar game.
Me: Maintain and develop the programming. Receive the main character from JJ and design from Lawrence to test in Unity and Maya.
Plan: Complete the skeleton for the main character and do some basic animation in Maya and present in the presentation.
Scope: Last check for the presentation
Team: Checking the for the bar game bug. Implement the Maze game, with the character reference from Unity because there was a number of errors with main characters. Design and research the new sky-box, material for the bar game.
Me: Maintain and develop the programming. Receive the main character from JJ and design from Lawrence to test in Unity and Maya.
Plan: Complete the skeleton for the main character and do some basic animation in Maya and present in the presentation.
[CP3047] week3
Time: 6th November 2012
Scope: Present the game to Client and listen to client comment.
Team: Client was interesting in the improvement. He advised to implement more features and function to the game. The bar game was 75% completed but still need improvement. Furthermore, the male-character would be impressed from client. At current we need to do the animation for the character and prepare for the presentation for the next week.
Me: Design for the new game and debug the bar game. Clean up the bar game and present to the presentation. Checking the new game whether it is necessary to the project.
Plan: Meet up next week and last check for the presentation.
Scope: Present the game to Client and listen to client comment.
Team: Client was interesting in the improvement. He advised to implement more features and function to the game. The bar game was 75% completed but still need improvement. Furthermore, the male-character would be impressed from client. At current we need to do the animation for the character and prepare for the presentation for the next week.
Me: Design for the new game and debug the bar game. Clean up the bar game and present to the presentation. Checking the new game whether it is necessary to the project.
Plan: Meet up next week and last check for the presentation.
Tuesday, 15 January 2013
[CP3047] week2
Time: 30th October 2012
Scope: Improve the first game from project 1.
Team: "Bar game" from project 1 did the basic core function and at current needed to improve for the new feature such as 3D background, 3D game-object and sky-board.
Me: Receive the 3D game-object and modelling from JJ and Lawrence to implement and test in the game.
Planning: Implement the tutorial for bar game and will present to the client. The Bar game will guide the new player to which part earn more mark and which part will be fail or win condition.
Scope: Improve the first game from project 1.
Team: "Bar game" from project 1 did the basic core function and at current needed to improve for the new feature such as 3D background, 3D game-object and sky-board.
Me: Receive the 3D game-object and modelling from JJ and Lawrence to implement and test in the game.
Planning: Implement the tutorial for bar game and will present to the client. The Bar game will guide the new player to which part earn more mark and which part will be fail or win condition.
[CP3047] week1
Time: 22nd October 2012
Scope: Team meeting and planing for project
After holiday, team members met up and plan for the project. Members designed time schedule for the project. Each member would implement different tasks in the project and commit to SVN server.
Me: Assigned to design the programming time schedule and game core function task. Testing the game modelling and implemented in game.
Scope: Team meeting and planing for project
After holiday, team members met up and plan for the project. Members designed time schedule for the project. Each member would implement different tasks in the project and commit to SVN server.
Me: Assigned to design the programming time schedule and game core function task. Testing the game modelling and implemented in game.
Sunday, 6 January 2013
[Game Review] iFiction
iFiction is a text-based adventure. It is played by typing the command like "enter", "take item", etc. The problem with this game is it lacks of instructions. I even need to ask my friend how to play this game. Because the only instruction is the move command and it's not even working at the starting point. Who can figure it out that the ONLY command we can use at starting point is "enter" ?
Enough of the rant, here's the Four Elements of iFiction:
- Mechanics - The goal of this game is to look for treasure and exit the game using the bomb.
- Story - The storyline is too simple and the wording is far from novel-standard.
- Aesthetics - The game looks...doesn't looks like game, sounds...nothing because there are no BGM or SFX, and feels boring.
- Technology - It use some kind of modified command prompt as the interface. For current time it is really bad, but maybe during that time (19th century), it is a revolution.
[Game Review] The Legend Of Zelda
80's Game Review
The Legend Of Zelda
The Legend of Zelda is one of the most famous Action RPG (Role Playing Game) series first released in Japan 1986 on the Famicom disk system by Nintendo and later developed into many versions on different hardware.
Story:
Goddess of Wisdom, Power, and Courage have been created the world and living things and left the artefact called "Triforce" in the sacred realm which represent the will of three goddess and it will grant the wish to any person who find it whatever they are good or bad person. The princess of Hyrule "Zelda" is the one who held the secrete of "Triforce" has been kidnapped by the the guy who seeking for the power of god to dominate the world "Ganon". The destiny of hero has been chosen for young elf Hylian "Link" who will save the princess and protect the world from the evil.
Interactivity:
Players are able to control the hero "Link" to move in four directions and attack enemies or pick up items by using the controller. Players can use items by go to the menu mode and choose inventory to see the collection of items. Some items that players purchase from the store or pick up from the dungeon such as potions or weapon can be sell back to the store unless it is a key item. Players can interact with NPC in the game to ask for the information, clues, or quests by stay near to that NPC and press the interact button. Players can save their progress for playing next time by go to the menu mode and choose save.
Concept:
The atmosphere of the game represent the feeling of the adventure in the fantasy world. Players have to walk through many places such as wood and cave. On the way, they will find many houses and Npcs which they can interact with like the experience in the reality that we have to communicate to each other for the information.
Goal:
The goal of this game is to save the princess and the world from the guy who seeks the power of domination. Players need to solve the problem in each given task by searching for the information and items in different places. In the end, players have to fight the last boss by attack him until he die.
Challenge:
The challenge in this game is there are many tasks that we have to solve by searching in different places to get the information or key items and fight different enemies. Sometimes players might get lost because they don't know what to do or they can't find the item that is required.
Conclusion:
The Legend of Zelda has a great story line that attracted so many gamers and become a real legend as its name. In my opinion, the over all view in the game is perfect includes the story, graphic and music etc. Although in 80's the quality of graphic is still not improve but it shows the feeling of the classic game that reminds many people of their old happy time.
[Game Review] PacMan 80's
PacMan 80's
Story:
Out of many games in 80's, I chose Pac-Man, the first video game that introduces Antagonist character. It is one of those classic games that got ripped-off by thousands game developers. It simulates a man called "Pac". He has to kill all the phantoms.
Mechanic:
The player controls "Pac" through a maze, while collecting dots or pellets on the screen and of course has to avoid the phantoms trying to catch him through the maze. When all dots are eaten, he finishes his mission in that t stage and move on to the next stage. In addition, the only way can help "Pac" avoid phantoms and easy to eat all the dots is kill the phantoms temporarily by eating the large dots on the screen. All the phantoms killed will appear again in the center of the maze.
Goal:
Finish the mission and moving to the next stage as much as possible.
[Game Review] Prison Break : The Conspiracy
Prison Break : The Conspiracy
Introduction:
Prison break is game, the player
need to use skill or knowledge to help the prisoner escape the prison. Since
the player solves a problem that given in each mission. The prisoner will move
on to the next level. This game is just a first edition so the game just has
only 4 levels, and the player need to solve 4 problems in each scenario to win
the game.
Mechanics:
The core mechanics is your brain,
the player should brainstorm to solve the task and escape from that scenario.
Goal:
Attempt
to solve the quizzes and win the mission to escape the prison.Example:
The mission: you need to fight with other target prisoners to get the believe of the guard.
[Game Review] Need For Speed: Most Wanted
Need for speed: most wanted
Story:
The
story of this game is about a man who wants to prove his driving prowess. For that
reason, he has to win a particular group with the leader is Razor. At first, he
won members of that group, but in the end he lost his car when he raced with
the boss (Razor). Without car to escape, he arrested by police, but is later
release by lack of evidence. With helps of Mia, he can get a car and start
again to defeat the group most wanted racer by the police, led by Razor.
Mechanic:
Players
just use joystick or keyboard to control the car. Not only driving the car,
they can upgrade their car (visual, engine, etc) by using the money they won in
racing.
Concept:
The
concept for this game is a lot, such as the map for the racing station, the map
for shops and garage, etc.
Goal:
To
defeat the blacklist group and escape from the police.
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